Client crash
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Client crash
I game on Linux. A year or two ago, I almost never had client crashes. Now they are nightly, sometimes before the first match, almost always after 3 games. In the former, the error is that an index > maxGlobalSerializedPointers (or something like that, I'm paraphrasing). After wiping the cache, it seems okay. For the latter, the game just stalls, after loading, but before it starts. Sometimes I see vehicles, sometimes not. The usual indicator is no other people.
A lot has been added to the server which is nice, but for me, client stability is way down. I wonder how long before I can no longer play like Yeahhh. Are you window's users seeing client crashes at all or is it just a Mac/Linux thing? To reemphasize, a year or two ago, I almost never had client crashes.
A lot has been added to the server which is nice, but for me, client stability is way down. I wonder how long before I can no longer play like Yeahhh. Are you window's users seeing client crashes at all or is it just a Mac/Linux thing? To reemphasize, a year or two ago, I almost never had client crashes.
- captainsnarf
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Re: Client crash
I crash about once a night on omni. Sometimes more but I usually only play a couple matches. I almost always crash loading Dria-Randomizer.
I'm running a custom version of UT2004 that was recently compiled (better fps cap, better mouse input). I usually chalk it up to running the patch, or a problem with Dria specifically.
The crash will show a file and line number. That could be helpful tracking down the issue. Also if there are error messages in your log file. The error you described is a very low level message from the script interpreter. If there is more to the error like a stack trace that would be very helpful also.
I'm running a custom version of UT2004 that was recently compiled (better fps cap, better mouse input). I usually chalk it up to running the patch, or a problem with Dria specifically.
The crash will show a file and line number. That could be helpful tracking down the issue. Also if there are error messages in your log file. The error you described is a very low level message from the script interpreter. If there is more to the error like a stack trace that would be very helpful also.
- Anonymous.
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Re: Client crash
Get in the habit of settingFuriousRabbit wrote: ↑Thu Nov 23, 2023 5:19 pm For the latter, the game just stalls, after loading, but before it starts. Sometimes I see vehicles, sometimes not. The usual indicator is no other people
Code: Select all
netspeed 1000000
The biggest "crashers" for me are the mechs and UFOs, other than that I don't crash. I exclusively use x64 bin.
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Re: Client crash
Okay, good to know that it's not just me. Anon, often I cannot even get far enough to issue a command.
Also, why is the server down? Is this an attempt to force me to spend time with my family on Thanksgiving?
Also, why is the server down? Is this an attempt to force me to spend time with my family on Thanksgiving?
- pooty
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Re: Client crash
I get more client crashes than I did say even 3 months ago. Not sure why.
- captainsnarf
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Re: Client crash
I get client crashes on Landlords and SoL also. The error message points to ServerLogo. I wonder if adding the intro sound is part of the problem. They both have intro sounds too.
- captainsnarf
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Re: Client crash
Rabbit, does this look familiar?
Do you use the 32 or 64 bit client?
Code: Select all
Assertion failed: GTotalSerializedPointers < MAX_SERIALIZED_POINTERS [File:UnClass.cpp] [Line: 1233]
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Re: Client crash
Snarf, something like that. I'll record it next time I see it. I use the 64-bit client.
FWIW, I never crash on Landlords and SoL.
FWIW, I never crash on Landlords and SoL.
- captainsnarf
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Re: Client crash
I copied that error message from SoL server. It's linux 64 bit server and has been crashing. There might be a problem with 64 bit server in general. We ran 64 bit server for omni briefly before reverting to 32 bit due to all the problems.
- Anonymous.
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Re: Client crash
For anyone using the standard 32-bit binary (UT2004.exe), you must use the program below to enable the "Large Address Aware" flag in the executable to be able to use greater than 2GB address space. The server has gotten heavier in the last few years so it's not uncommon to see people crashing due to hitting the 32-bit address limit.
Typical errors include:
https://www.techpowerup.com/forums/attachments/laa_2_0_4-zip.34392/
Forum thread describing the program:
https://www.techpowerup.com/forums/threads/large-address-aware.112556/
Typical errors include:
- CreateTexture failed(8007000E).
- Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
https://www.techpowerup.com/forums/attachments/laa_2_0_4-zip.34392/
Forum thread describing the program:
https://www.techpowerup.com/forums/threads/large-address-aware.112556/
Last edited by Anonymous. on Thu Apr 11, 2024 5:02 pm, edited 2 times in total.