Some of you may have noticed Dria-Randomizer-V22-TEST
I moved node 1 back a bit, in an attempt to even out play. The one side had distinct advantage that 5 to 1 was much shorter than 10 to 2. There's still disparity in 6/9 routes, but the fact that from 5 you could hit 1 directly from the building (with SR, LG, or even accurate tank shots), not to mention Hurricane spamming. Mino can still hit 1, but needs to move more on the hill so its harder, and exposes the mino more, like the other side.
So please as we play it let me know if this is a worthwhile change. There's only been one match on it https://www.omnipotents.com/utstats/mat ... match=8478 (Just Pharizwheel and Terminator). And regular dria is still there.
Dria - TEST
- pooty
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Re: Dria - TEST
So it seemed like this was a good change. The winning team won on both sides, and lost the first match.
It definitely opens up the area in front of 5/1 so its more like the other side.
It definitely opens up the area in front of 5/1 so its more like the other side.