You might want to consider adding them to MassDestruction too. Those other 2 maps rarely get voted, so not a lot of opportunity for real world testing.
Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
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- pooty
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
I think that works. I don't anticipate any errors at this point they've been tested with the changes and were really just tweaking some values now. I'll probably start adding them to the Randomizers as I get to it, since I want to add the Spank Badger to those as well.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Updated MassD now on server with the Predator/Reaper, Radar on, Range 15000
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
So, see the other post, but we still need to work on these... I think keeping the radar off is good, I'll update that to turn it off..or maybe limit it to 8000?
I think we need to make them a bit slower/less manuverable they are just too hard to even hit. And adjust the damage (again! I know.)
Update to these values perhaps? And make them slower and easier to hit.
Reaper
main cannon:
fireinterval=0.25
damage=55
missile weapon: This is the exploding missle, its blinding, but should only lock up close, or perhaps not lock at all?
maxlockrange=8000[/b] or 0
damage=150
damageradius=500
fireinterval=1.5
hellfire missile:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=1.5
damage=50 (unchanged)
predator
main weapon:
Maxlockrange=0 no homing.
fireinterval=0.19
speed=24000 (was 30000)
damage=35 was 220hp/sec which . this might be too much.. I think 180ish would be better...these values are 184 hp/sec. Still better than the falcon.
missile weapon:
maxlockrange=8000
fireinterval=2
damage=115 (unchanged)
damageradius=550 (unchanged)
hellfire rocket:
maxlockrange=10000 (was 30000)
fireinterval=1.5
damage=50 (unchanged)
I think we need to make them a bit slower/less manuverable they are just too hard to even hit. And adjust the damage (again! I know.)
Update to these values perhaps? And make them slower and easier to hit.
Reaper
main cannon:
fireinterval=0.25
damage=55
missile weapon: This is the exploding missle, its blinding, but should only lock up close, or perhaps not lock at all?
maxlockrange=8000[/b] or 0
damage=150
damageradius=500
fireinterval=1.5
hellfire missile:
maxlockrange=10000 (was 30000) Keep it, 10000 is Avril lock on range.
fireinterval=1.5
damage=50 (unchanged)
predator
main weapon:
Maxlockrange=0 no homing.
fireinterval=0.19
speed=24000 (was 30000)
damage=35 was 220hp/sec which . this might be too much.. I think 180ish would be better...these values are 184 hp/sec. Still better than the falcon.
missile weapon:
maxlockrange=8000
fireinterval=2
damage=115 (unchanged)
damageradius=550 (unchanged)
hellfire rocket:
maxlockrange=10000 (was 30000)
fireinterval=1.5
damage=50 (unchanged)
- YEAAAHHHHHHHHHH
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Random thought but don't change anything because of just me. I kind of think the homing missles are annoying. I'm usually trying to hit a node with them and it's annoying when it keeps targeting nearby people and tanks.
- captainsnarf
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Ok, most of those values are already there.
These are what would change:
Reaper missile weapon:
maxlockrange 15000 -> 8000
Reaper hellfire weapon:
maxlockrange 15000 -> 10000
Predator main weapon:
fireinterval 0.18 -> 0.19
damage 40 -> 35
Predator Missile weapon:
maxlockrange 15000 -> 8000
Predator hellfire weapon:
maxlockrange 15000 -> 10000
Download here CSapveriv_1.4.zip
These are what would change:
Reaper missile weapon:
maxlockrange 15000 -> 8000
Reaper hellfire weapon:
maxlockrange 15000 -> 10000
Predator main weapon:
fireinterval 0.18 -> 0.19
damage 40 -> 35
Predator Missile weapon:
maxlockrange 15000 -> 8000
Predator hellfire weapon:
maxlockrange 15000 -> 10000
Download here CSapveriv_1.4.zip
- pooty
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
I think one of the weapons should be homing for air defense, the rest should be normal projectiles. The Predator primary fire isn't homing its projectile and the Reaper primary is hitscan I think.YEAAAHHHHHHHHHH wrote: ↑Fri Sep 10, 2021 11:16 am Random thought but don't change anything because of just me. I kind of think the homing missles are annoying. I'm usually trying to hit a node with them and it's annoying when it keeps targeting nearby people and tanks.
- pooty
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Speaking bugs, the dropship leaves emitters all over the map when it blows up.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
Maybe this isn't a bug but could we make the Dropship not handle like it's made of styrofoam? I feel like that thing should handle like the Heliux.
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Re: Airpower Vehicles (Predator, Reaper, Karma Drop Ship)
New version available! Download here CSAPverIV_1.5.zip
Changes
- Fix bug where Dropship leaves dead engines all over the map.
Changes
- Fix bug where Dropship leaves dead engines all over the map.