ONS-HomeSweetHome Randomizer

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Anonymous.
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Re: ONS-HomeSweetHome Randomizer

Post by Anonymous. »

ONS-HomeSweetHome-)o(-Randomizer-V13.ut2.uz2
  • Reduced file size from 78→45MB (33MB of uncompressed textures)
  • Moved OMFG to tunnel center
  • Fixed the jump pads that go to the pine tree, added sounds to all of the jump pads
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captainsnarf
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Re: ONS-HomeSweetHome Randomizer

Post by captainsnarf »

The light use to have double damage and super shield :lol:
So I've ended up doing the OMFG light dance the last several times playing HSH and it's become repetitive and boring.
That's why I don't like it. It's effective, and also the most boring game of all time.
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pooty
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Re: ONS-HomeSweetHome Randomizer

Post by pooty »

ONS-HomeSweetHome-)o(-Randomizer-V13.ut2
On the server.
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Rhamp
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Re: ONS-HomeSweetHome Randomizer

Post by Rhamp »

I think the new version makes the OMFG even more op. Every time I flew through the vent, I stopped to grab it which only made my trip across the map take a couple extra seconds, which was well worth it. If there was too much anti air, I could bail out and spam enough rockets to kill the node before I died. Before, having to get out of a flier, use a teleporter, spend a few seconds walking to and from the pickup and use the teleporter again made grabbing the OMFG much more of a tradeoff in terms of time and risk instead of an obvious choice.

The OMFG needs to be a respawning pickup like a nuke, or maybe have it in an area in the vent that fliers can't reach, requiring you to bail out and spend a few seconds walking to and from it, risking the enemy team stealing or destroying your flier. Or if that is still too op, it gets removed completely and the double damage goes back into the light, as without the OMFG, the light people need something to use
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Anonymous.
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Re: ONS-HomeSweetHome Randomizer

Post by Anonymous. »

ONS-HomeSweetHome-)o(-Randomizer-V13.ut2.uz2
I put the OMFG back as a 60s timed pickup in its original spots and added one behind the couch in the middle to make up for the timer. Same link as above.
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pooty
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Re: ONS-HomeSweetHome Randomizer

Post by pooty »

Hmm. I guess we can try the pickup.. but I think maybe omfg just doesn't work here... at all.

And no DD back in the light. It shouldn't be really easy to kill 4/1 from the light. You get a full weapons loadout immediately, can get extra health, and jump boots (0 fall damage) and can jump to get the deemer at 4/1 on the table with them. Seems like enough. You could even, much to enyo's dismay, grab the KegOWhoopAss and then head through the light...
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Enyo
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Re: ONS-HomeSweetHome Randomizer

Post by Enyo »

pooty wrote: Tue Feb 25, 2025 7:39 am You could even, much to enyo's dismay, grab the KegOWhoopAss and then head through the light...
That only bothered me when El Commandante was taking it AND the DD that was up in the light, aka wasting the keg. And he didn’t need the keg with the OMFG. That DD absolutely should not be in the light if it is again.

The OMFG in the middle vent was a fine move but it should be a timed pick up, it was constantly available instead. Maybe it’s OK in the original spot with a timed pick up, but I agree with pooty and it was my original assertion it should be removed altogether.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
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Anonymous.
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Re: ONS-HomeSweetHome Randomizer

Post by Anonymous. »

I updated the link, the OMFGs are 90sec and 60s behind the couch.
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Enyo
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Re: ONS-HomeSweetHome Randomizer

Post by Enyo »

Anonymous. wrote: Tue Feb 25, 2025 3:26 pm I updated the link, the OMFGs are 90sec and 60s behind the couch.
Can we get this new version loaded on the server please? The one on the server still has unlimited OMFG pickup in the air vent, it’s really not any better than when it was on the window sill by the middle node.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
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pooty
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Re: ONS-HomeSweetHome Randomizer

Post by pooty »

I'll do that right now.
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