ONS-HomeSweetHome Randomizer

Discuss and provide feedback on Maps.
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by pooty »

Ok, well that's not right. The pickups are Ammo pickups not weapon pickups.

I don't know of a way to do custom timed weapon pickups... I tried the WoEWeapon Pickups with the OMFG, but doesn't work.
The OMFG pickup, when I looked at the code doesn't show up, because the author forgot to make it placeable.. and for some reason using WoE pickup with non-WoE weapons doesn't work..

So it will take some coding to make it work on the timer...
User avatar
Enyo
Posts: 2445
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: No

Re: ONS-HomeSweetHome Randomizer

Post by Enyo »

pooty wrote: Mon Mar 10, 2025 4:58 pm So it will take some coding to make it work on the timer...
Aren’t there some maps with timed Deemer pick ups? Like Djunk Randomizer with the Omni Nuke in the middle… couldn’t you take whatever code is working for that and use it?

Is the OMFG on MassD a timed pick up or is it always available?
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by pooty »

Yep. The Deemers are timed, but time is hard coded. The Link Nuke has a config option in an .ini file.

My goal would be to make a pickup, that I can set the item (weapon, DD, Invis, any inventory really), and then set the time for that pick up point, so we don't have to recode or modify an .ini file.

OMFG is always available...its pickup doesn't have the settings for one time pickup and timed respawn.
Judas
Posts: 53
Joined: Sun Jul 11, 2021 1:44 pm

Re: ONS-HomeSweetHome Randomizer

Post by Judas »

I don't think we need an OMFG gun on this map. There's plenty of nukes, and enough flyers spawn to give teams the option to basically grind down enemy flyer nodes by throwing enough people through the vents at them.

In general, I see the following ways to play HSH now:
- Get flyer, go to vent, get OMFG, attack flyer nodes (most optimal)
- Get power vehicle and attack middle
- Defend flyer nodes (sub-optimal due to an unending onslaught of flyers/OMFG guns)
- Go through portals and attack from ceiling lamps at flyer nodes

What about replacing the OMFG gun with an invisibility thing or a relic so people can still attack on foot? For example, that attack speed relic gives some of the power of the OMFG gun while still having a respawn timer.
User avatar
Enyo
Posts: 2445
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: No

Re: ONS-HomeSweetHome Randomizer

Post by Enyo »

Judas wrote: Tue Mar 11, 2025 9:57 am I don't think we need an OMFG gun on this map.
That was my original assertion, but some wanted to keep it for some reason, so moving it from the more easily accessible window sills by the middle to the vent was a compromise. I think it should just be nixed too, and would be a much simpler solution than recoding it with a pick up timer.

You could still go thru the light portals with double damage and take the node out pretty quickly on foot. And then the stains won’t sit there at 1/4 wasting a flyer spamming the light to prevent the guys coming thru the portal. BTW, spamming Dragon rockets is NOT going to do that effectively, ahem, FRAGSTER!

I vote just remove the OMFG.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
User avatar
YEAAAHHHHHHHHHH
Posts: 1590
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by YEAAAHHHHHHHHHH »

I don't have hard opinions on whether or not we have the OMFG at all, but one thing I notice is you can basically give yourself endless ammo by tossing it right before it gets to zero, then go pick up a new one. With that and the teleporters you can forever spam the middle area with the OMFG.
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by Rhamp »

To do a timed weapon pickup, use any ammo pickup (OMFG ammo pickup makes the most since due to it being the weapon you are picking up) and set the respawn time to whatever it needs to be. To set the pickup type, set the InventoryType to the weapon, NOT the weapon's ammo, since that won't give the weapon. This thing was done on BitchSlapWithSlap-Randomizer with an OMFG ammo pickup in the middle that gave the OMFG gun.

Here is an example of a bio rifle ammo pickup that gives a deemer every minute.
deemerpickup.JPG
I argue that some form of the OMFG is needed to prevent campers from completely locking down the side nodes. Obviously having everyone running around with the OMFG is a bit much, but it being a timed pickup should be fine. A deemer is too easy for anyone with decent aim to shoot down, especially in an odin. Without the double damage in the light or an OMFG, people on foot up there won't do enough damage to take out the node before they are dealt with.
You do not have the required permissions to view the files attached to this post.
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by pooty »

So I have the timer weapon pickup working.

Bug #1 The OMFG occupies the same slot as the Rocket Launcher. So much like the NoSkillz Flak, you have to ditch the base weapon first. You WONT see it scrolling/switching weapons until you throw the regular rocket launcher

That bug is in OMFG gun itself.. and it works like that on any pickup or weapon locker.

Bug #2 One other thing, for any mappers, the pickup message is static. Not sure why the base class uses default.pickupmessage which means the message you set in the editor is ignored. I set a generic message for now, in my pick.

Its basically as you describe below. However the bugs still apply and using the Ammo pickups, you can't change the Pickup Message.. the pickup doesn't care what you set in the editor.

I wonder on Anon's original version which I think he did what your describing the actual pickup gets obscured because of Bug #1
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: ONS-HomeSweetHome Randomizer

Post by pooty »

However, I did a tweak on Anon's version and set the display for the Ammo pickup to be the gun. Message still says Ammo, but you get the gun.
The inventory bug, Bug#1 is still there, and was there before BTW. That would require recompiling OMFG gun itself.

This version is now on the server. So hopefully less OMFG spam. The vent pickup is the big deemer.
User avatar
Enyo
Posts: 2445
Joined: Mon Apr 05, 2021 11:27 pm
Server Sponsor: Yes
Server Admin: No

Re: ONS-HomeSweetHome Randomizer

Post by Enyo »

pooty wrote: Tue Mar 11, 2025 6:52 pm However, I did a tweak on Anon's version and set the display for the Ammo pickup to be the gun. Message still says Ammo, but you get the gun.
The inventory bug, Bug#1 is still there, and was there before BTW. That would require recompiling OMFG gun itself.

This version is now on the server. So hopefully less OMFG spam. The vent pickup is the big deemer.
So it's been moved back to the window sills by node 5 but now is timed? how long, 60 or 90 secs?

Fine with that, now El Commandante will be standing around for 60 or 90 secs waiting on it to respawn. :lol:
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
Post Reply