Volcano High..

Discuss and provide feedback on Maps.
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: Volcano High..

Post by pooty »

I'll tweak it today.

I'll double check bomber spawn, that should be all bombers.

I moved the extra fliers forward so its easier to get out of the core without bumping into shit. I'll look to see if arranging them helps, and I think one spawn was a bit too low and needs fixed.

I think the Wasp/HH is fine as random spawn, with perhaps lower point values. I'll remove it from the dedicated raptor spawns, make those Falcon, and Phoenix -- maybe the answer is one is always a Falcon other always a Phoenix. Otherwise adding other raptors can lead to a mismatch -- Phoenix vs. Skyminer/Ifrit
the side middle nodes should have 2 fewer vehicles to balance the total number of vehicles out.
3/10 yes. But remember those aren't always guaranteed to be flyers.

I think maybe another vehicle at 8/9 too, it has two random spawns and tank spawn (mostly bigger tanks with lasers -- Hurricane, Link, Heavy Goliath)
Maybe it needs a HellHound Spawn (HH, BioHound, FireHound -- KHH is too powerful. But an extra truck here could be useful defending 1/13

I still feel like we should have a twin beams turret somewhere... just not sure where. The extra KHHound at the core was useful for sure (at least for me).
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: Volcano High..

Post by pooty »

V11 On Server.

Notable Changes.
- Fixed Dedicated Bomber Spawn at one core.
- Rearranged Raptor Spawns closer to cores, Removed Wasp from Dedicated Raptor spawns.
- Added another Random factory at core (this will be a flyer)
- Tweak Randomizer point values -- this map is even more core heavy, you can get additional bombers at the cores only.
- Dragon is still available...with all the other flyers it shouldn't be too hard to kill.
- Added couple of vehicles to the Randomizer mix (Link Flyer, Lamprey, Bastion)

- changed DarkLevi to Hospitaler at core (The Dark Levi while fast, has zero anti-air past certain angles so it just gets chewed up by flyers). The other Hospitaler is still at the side node. I considered a tiamat, but the laser turret makes it a 5000 hp centaur...so no. Twin beams need skill vs. laser spam.

- Reduced vehicle count at 3/10
- Added Truck spawn at 8/9

This should have a good balance of previous versions, rhamps included.
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

Re: Volcano High..

Post by Rhamp »

If you are thinking about twin beam locations, maybe the roof of the flier primary?

With the vehicles at the middle side nodes, it wasn't just that there were too many fliers. Having a bunch of ground vehicles there ment that it was very easy to defend the center bridge with basically an unlimited amount of anti air vehicles. If you died in one, you could just grab another and get it into position before the enemy could get a flier from their core.
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: Volcano High..

Post by pooty »

Its kind of why I added the Truck only spawn at 8/9. Mobile Twin beams. You can also get a Ballista there at the Dedicated Tank Spawn, it has very powerful twin beams.

The other thing I thought was to do somethign besides hold the nuke with the platform above 12....
User avatar
pooty
Posts: 6557
Joined: Sat Apr 03, 2021 10:22 am
Location: Florida
Server Sponsor: Yes
Server Admin: Yes

Re: Volcano High..

Post by pooty »

I think it played much better last night... even though my team lost, and I think we were outgunned, at least until GTKU showed up: https://www.omnipotents.com/utstats2/ma ... ?match=155

But it wasn't a complete steamroll where we felt like we had no chance, core had plenty of vehicles. Dragon worked ok too.
User avatar
YEAAAHHHHHHHHHH
Posts: 1590
Joined: Tue Jun 08, 2021 3:03 pm
Server Sponsor: Yes
Server Admin: Yes

Re: Volcano High..

Post by YEAAAHHHHHHHHHH »

Possible cool version of this map:

Put the cores on the side nodes, on either side of that main bridge in those structures. Plot nodes around the map accordingly. The old core areas can just be fancy node areas that now might actually get some play. When the cores open you can have some cool jousting down that main bridge. No idea if the center node should exist.
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

Re: Volcano High..

Post by Rhamp »

Ooooh I like this idea. It makes the bridge a place for ground vehicles to duel and not a giant camping nest. I think keeping the center node would be fine, as it would give a reason to push a tank column down the bridge. The main issue I have with the original is that once you are pushed back to your core and primaries, its really hard to recover since the middle 3 nodes all spawn with heavy anti air vehicles that don't take long to get into position, allowing the winning team to supress the nodes that the losing team needs to retake easily. Maybe a link setup something like this:
volcano.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
captainsnarf
Posts: 3858
Joined: Tue Jul 06, 2021 1:51 pm
Location: Washington
Server Sponsor: Yes
Server Admin: Yes
Contact:

Re: Volcano High..

Post by captainsnarf »

Drive the mino across the bridge and spawn kill their core. ez :lol:

Looks cool, but I worry about the dirty players that would do the above.
User avatar
Rhamp
Posts: 535
Joined: Sat Oct 21, 2023 9:15 pm
Server Admin: Yes

Re: Volcano High..

Post by Rhamp »

There would probably have to be some redesign of the new core areas to make it so you can't aoe spam the core unless you drive the mino all the way inside, which if that actually happens, the team getting spawnkilled deserves it.
User avatar
Super Sanka
Posts: 455
Joined: Mon Jan 10, 2022 7:12 pm
Location: Florida backwoods
Server Admin: Yes

Re: Volcano High..

Post by Super Sanka »

Make volcano HIGH

-weed posters everywhere
-lava lamps and other stuff you would find at Hot Topic or Spencer's
- put a ceiling
-remove 80% of the vehicles
-add SSR
-delete Volcano high
Post Reply