Wicked Sick UTComp

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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Going on the Main server, just waiting to restart.

For the rest of the players, you might want to copy your UTCompOmni.ini file to WSUTComp.ini file or you can manually reset your skins, netcode settings, colored names etc. manually.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version, download here WSUTComp_V7.zip

Code: Select all

hit sounds/indicators for spectators spectating a vehicle
hit sounds/indicators for spectators on node damage
Add award sounds for 'air rocket', 'impressive combo'
Add sound when you get headshotted
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

On both servers.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

Thank you sir! I went ahead and updated emoticons.ini also. The package name is in there too
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Ah ok, thanks. I didn't know it was in that file too.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version, download here

Code: Select all

-    Fix headshotted config not working
-    Fix brightskin on dead body
-    Add 'fast ghost' option to make dead turn to ghost immediately
-    Add 'color ghost' option to allow configure ghost colors
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Any updates to the PPH? I think you mentioned it was wrong on the UTComp regular (non-ons) scoreboard too?
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

Oh, heh, I forgot to update the readme. I did add code to update the FPHTime you mentioned, but that won't fix anything I think since I updated it on the utcomp ons scoreboard. The weird PPH we are seeing is even on the regular scoreboard. It's like GRI.ElapsedTime or PRI.StartTime is not getting updated correctly for some players.

The biggest change for ONS though is I updated the utcomp ons scoreboard to have:

Node damage points
Node healing points
Nodes constructed
Nodes destroyed
Constructing nodes destroyed
Cores destroyed

For damage points we already hook into node damage for showing damage indicators, so I it was simple to add. Healing points were similar, since we hook into it to give bonus points.

The others required hooking into the stats system which was more work.
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Awesome! I was meaning to do that, but you know how it goes.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

If you downloaded V8, please download again. I messed up the config file name.
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