Wicked Sick UTComp

Discuss and provide feedback on Maps.
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Enyo
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Re: Wicked Sick UTComp

Post by Enyo »

pooty wrote: Sat Jan 11, 2025 9:50 am Awesome Thank You!

Now leon can find his gray vehicle!
Thanks, now I can find my Starbolt! -leon-smd
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version 12 on the server!

- Fix bug with setting/changing scoreboard
- Add reset skins button to bright skins menu
- Add feature to allow team radar
- Add feature to allow minimap team radar (ONS)
- Add feature to allow mutant style team radar (TDM style gametypes)
- Load default weapon configs (crosshairs, etc) on new version of utcomp
- Add airsnot, torpedo, from downtown, shredded awards

I enabled the 'allow minimap team radar' feature. To use, you need to open F5 menu and enable it in the HUD menu.
Team wall hacks type radar is currently disabled on the server. I'll let pooty decide if he wants that.

If your bright skins are messed up ("That guy is cheating he appears blue!" - joe) you can click the reset skins button to reset them to a known good state (red team is red/ blue team is blue).

If you have custom crosshairs you should not need to reset them with this update.

Kill someone with fully loaded bio while they are in the air, receive 'air snot' award.
Kill someone with flak ball while they are in the air, receive 'shredded' award.
Kill someone far away with bio or flak ball (1500uu?), receive 'from downtown' award.
Kill someone with long range rocket (not seeking), receive 'torpedo' award.

There is a bug with the minimap radar feature, for some reason it is showing empty team vehicles. I think it's one of the omni mutators though, it doesn't happen on wicked sick server.
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Team wall hacks type radar is currently disabled on the server. I'll let pooty decide if he wants that.
This is the feature that shows your teammates behind walls/terrain right?
So you could see if say a teammate on JY was at 7/10 when you are behind the hill...

What does everything think? Should we enable that?
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Super Sanka
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Re: Wicked Sick UTComp

Post by Super Sanka »

Yes, especially good for healers looking to heal key friendly vehicles
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

you could still see them on the minimap also. I'm not sure wall hacks is needed with minimap
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

I fixed the bug where empty team vehicles were showing on the minimap. It should look much less busy now.
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Re: Wicked Sick UTComp

Post by captainsnarf »

New version V16 on the server!

Changes since V12
V16
- emote menu improvements
- fix floating/ghost players appearing in some ONS games

V15
- fix bug where custom skins didn't work
- add bullseye award ( hs kill with center 25% radius hit )

V14
- Add starting health, armor as options
- show tick rate in server info
- cleanup webadmin
- revert moving server configs to own file
- fix bug where you received awards for shooting dead bodies
- revert 1.7a flak primary change and use 1.8c deaod fix
- fix the extra countdown at warmup end

V13
- Fix bug where sometimes you cant set spawn protected bright skin for teammates
- Change 'from downtown' award to eagleeye
- Better support for foxwsfix (dodge issue)
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Cool!

There's still a minor bug on the enhanced scoreboard where it goes to the version without the ONS stats... usually at round start..
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

I had to roll this one back. Same error about VoiceChatReplicationInfo, like it crashed when someone talked? Very strange.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

I pulled V12 (on the server) and V16 source code and compared in WinMerge.

I don't see anything that would cause an issue like this. The only thing that might cause an issue is the fix for foxwsfix, that would only affect clients though. I'll remove it, rebuild everything and try again. I have the old version ready on speed dial in case it fucks up again :cry: :D
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