Wicked Sick UTComp

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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

Code: Select all

Critical: Cast of NULL to VoiceChannel failed
Exit: Executing UObject::StaticShutdownAfterError
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level ONS-ArcticJunkYard-V3m
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Still happens. I don't know why. I compared every line diff between V12 and V16 and I don't see it. This is why we haven't updated beyond V12. V13-V16 all crash the server with the above error.

I put V12 back.
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captainsnarf
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Re: Wicked Sick UTComp

Post by captainsnarf »

If anybody wants to take a stab at updating Omni to V16, please do. I've tried a few times and I think I'm done trying. It works on all the other servers.

One thing to try might be to clone omni 2.0 to omni test server, then update the test server, all shit I don't have time for unfortunately.
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Have we tried it with Zounds disabled? Recall that some maps KitchenSink, Aliens2 won't work with Zounds, something gets overloaded somewhere....I'd love to get that fixed too. On that problem though I can duplicate it locally and on the test server...

Yeah we can update the test server to match the current server and see, I can do that, but I am off to Charlotte with some friends for the weekend, so wouldn't be till next week.
vorpal
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Re: Wicked Sick UTComp

Post by vorpal »

captainsnarf wrote: Thu Oct 16, 2025 6:38 am If anybody wants to take a stab at updating Omni to V16, please do. I've tried a few times and I think I'm done trying. It works on all the other servers.

One thing to try might be to clone omni 2.0 to omni test server, then update the test server, all shit I don't have time for unfortunately.
The usual suspects causing issues like this tend to be the map previews, intro music (now gone) and zounds. I'm happy to give it a go, if needed.
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Re: Wicked Sick UTComp

Post by captainsnarf »

Servers running V16 without issue are SoL, UFC, and Anonymous Onslaught. SoL has intro music and zounds, UFC has zounds, Anonymous Onslaught has zounds, music, and map previews.

The only mutator I haven't tried removing yet is uadmin mod (omni is the only one running it).

WSUTComp V12 works. V13-V16 have all crashed the server running out of channels(?)/voice chat issue. I've compared every line change between V12 and V16 and all versions between. There really is nothing substantially different between V12 and V16 at this point which would cause any issue like this.
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

I'll hopefully "upgrade" test server sometime today.

I think though there's a few features of UAdminMod we are actually using, like the 'teams' command...
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Re: Wicked Sick UTComp

Post by captainsnarf »

yes we use uadmin mod which is why I was hesitant to remove it. Also, got tired of fucking with servers that week and didnt' want to try again. Our players get crash fatigue too.
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pooty
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Re: Wicked Sick UTComp

Post by pooty »

Ok, so the test server is fully upgraded to match the game server except that the test server is running WSUT_CompV16 and the Test server has limited number of maps.

I tried talking and it didn't crash, any other steps to repeat?
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Re: Wicked Sick UTComp

Post by captainsnarf »

we're gonna need some testers :)
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Re: Wicked Sick UTComp

Post by captainsnarf »

I played on it last night for a bit. Seems fine, but that doesn't say much. We are going to need 4-5 guys playing and all talking on public at the same time to try and crash it.

And if it doesn't crash we are screwed :lol: if that happens maybe copy test server back to the main server.

If we do try to update it again on the main server, make sure to have all ini/command line etc ready to copy back if it fails.
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