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Re: Badger Fix

Posted: Wed Oct 13, 2021 10:06 pm
by pooty
Yeah we should probably add some fire resistance to the Fire/Flame Badgers. I did for the Fire/Flame Tank and a little on Cherufe and Ifrit. I also wanted to include the Firebug and Draco so that basically fire vehicles have some resistance to flame/fire. I have the Draco code ready to merge in. Firebug is part of WVHoverTanks, so several dependencies there, but shouldn't be too bad. Just need to add the fire/flame badgers.
Once I do the other two I'll post up the damage type names / code.

Re: Badger Fix

Posted: Fri Oct 15, 2021 5:24 pm
by McLovin
Didn't the badger-falling-through-the-map problem get fixed a while back. I've driven off the left secondary primary towards the left primary on MegaBadgers twice in the last week with ion badger and fell right through the map. I didn't exit the vehicle, it just went right through the floor, with me still in the driver seat.

Re: Badger Fix

Posted: Fri Oct 15, 2021 5:38 pm
by McLovin
BTW:

Receiving 'CSBadgerFix' (F10 Cancels)
Size 410

It was downloading past the 100% and went for a few minutes. It just finished before I could copy the message.

Re: Badger Fix

Posted: Fri Oct 15, 2021 5:39 pm
by Enyo
McLovin wrote: Fri Oct 15, 2021 5:24 pm Didn't the badger-falling-through-the-map problem get fixed a while back. I've driven off the left secondary primary towards the left primary on MegaBadgers twice in the last week with ion badger and fell right through the map. I didn't exit the vehicle, it just went right through the floor, with me still in the driver seat.
That sounds like a new and unexpected, slightly different behavior than before. I haven't experienced this myself yet. Haven't fallen thru the floor like before either.

Re: Badger Fix

Posted: Sun Jan 09, 2022 11:25 am
by captainsnarf
New version available! Download here CSBadgerFix_1.1.zip

Changes
- refactor biotypes into their own package

This package now depends on the 'biotypes' package.

Re: Badger Fix

Posted: Fri Mar 18, 2022 5:19 pm
by captainsnarf
New version! Download here CSBadgerFix_1.2.zip

Changes

- Add the same biotank camera roll bug fix to the base badger vehicle and turret. This fixes the bug for all badgers and also megabadgers. I got rolled in the megabadger the other day and decided to fix this.

Re: Badger Fix

Posted: Thu Sep 22, 2022 7:49 am
by captainsnarf
New version! Download here CSBadgerFix_1.3.zip

Changes
- Add vehicle heal bonus for Link Tank, Link Badger. Default is 800 health healed = 1 point

UT2004.ini

Code: Select all

[CSBadgerFix.ONSLinkBadgerWeapon]
VehicleHealScore=800
[CSBadgerFix.ONSLinkTankWeapon]
VehicleHealScore=800

Re: Badger Fix

Posted: Sun Oct 08, 2023 4:12 pm
by pooty
Updated BadgerFix on Server

- Added Flame Badger (the one from AlienHop) to the package
- Power Badgers (Bio, Ion, Flame, Fire) health reduced to 700.
- Increased Stealth Badger health from 300 to 450
- Link Badger Damage update to Spreadsheet in the other thread. Link Multiplier reduced. However, the Link Badger has a special feature that it does 1.5x more healing. Most lInk heal = damage, in the LB case heal = 1.5 * Damage. None of the other linkers do this, but I kept it in as its special feature of this vehicle. Health Reduced to 700 (its a badger not a tank)

Re: Badger Fix

Posted: Wed Nov 15, 2023 7:31 pm
by captainsnarf
New version! Download here CSBadgerFix_1.4.zip

Changes
- Fix kparams so badgers are not so wobbly

Re: Badger Fix

Posted: Wed Nov 15, 2023 10:55 pm
by pooty
- Fix kparams so badgers are not so wobbly
As long as I can still shoot turret to knock them around... ;)