$112 a year.
Probably best just make donations to the server..I'll consider the initial outlay my donation.
So for those following along it costs, about $450 a year for the main server (which includes the forum, redirect and stats DB). The test server is $112 year. We currently have $598.00 Credit, so we are good for about a year without needing donations.
If anyone feels like they want to donate: https://www.nfoservers.com/donate.pl?fo ... 0gmail.com
Map Development Process
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Re: Map Development Process
$20 sent
Re: Map Development Process
Donation sent
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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― Mark Twain
Re: Map Development Process
I can send some greenies over at the end of this week
Bruh im just tryna be famous
- pooty
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Re: Map Development Process
So going to work on renaming the maps, per our discussion below:
DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons, this doesn't mean no vehicles, but its completely playable on foot.
Rando - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
STD - Mix of Vehicles (flyers and Tanks), eg. standard ONS, but no so much its OP.
TMU - lots of tanks/ground vehicles (Desert JunkYard), little or no flyers.
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Omni1 - Small list of Omni Maps .0 Server...this would get added after subtype
ONS-Rando-Omni1-MinusV5b (the original Minus Randomizer with mostly tanks), naming could be combined eg.
ONS-Rando-Omni1-TMU-MinusV5b , although that's getting longer.
Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons, this doesn't mean no vehicles, but its completely playable on foot.
Rando - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
STD - Mix of Vehicles (flyers and Tanks), eg. standard ONS, but no so much its OP.
TMU - lots of tanks/ground vehicles (Desert JunkYard), little or no flyers.
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Omni1 - Small list of Omni Maps .0 Server...this would get added after subtype
ONS-Rando-Omni1-MinusV5b (the original Minus Randomizer with mostly tanks), naming could be combined eg.
ONS-Rando-Omni1-TMU-MinusV5b , although that's getting longer.
Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
- pooty
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Re: Map Development Process
This will likely mess up the map counts and add more maps to the statsDB, but overall I think it will be good and make it easier to find certain maps.
- pooty
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Re: Map Development Process
Here's the list, renamed.
Before I go make the changes, let me know what you all think. There's a few that can go a couple of ways but tried to keep with main type/sub type.
Remembe Omni1 are basically unchanged maps from the old server. While I am at it any oldies anyone wants?
Before I go make the changes, let me know what you all think. There's a few that can go a couple of ways but tried to keep with main type/sub type.
Remembe Omni1 are basically unchanged maps from the old server. While I am at it any oldies anyone wants?
Code: Select all
ONS-AP-Evergreen-p00tylicious-V5b.ut2
ONS-AP-HyperBlast2-)o(-V6-1.ut2
ONS-AP-Icarus-)o(-MantaMadnessGravity-V3.ut2
ONS-AP-SlatedWorld-BigAl-V4.ut2
ONS-DM-Airp)o(rt-V5.ut2
ONS-DM-BiggerBeerBattle-)o(-V1.ut2
ONS-DM-BitchSlap-With-Slap-SP4.ut2
ONS-DM-Boardwalk.ut2
ONS-DM-BridgeOfFate-BadWolf-V2c.ut2
ONS-DM-CaptainGordons_Box_of_Pwnage-RC1.ut2
ONS-DM-ChainsIsle2-)o(-V1.ut2
ONS-DM-ClassicEvilDead.ut2
ONS-DM-DC-Beach-)o(-V3.ut2
ONS-DM-DeathDome-V2.ut2
ONS-DM-DoubleSlap-V3.ut2
ONS-DM-Dreamus2-)o(-V2.ut2
ONS-DM-FaceClassic-)o(-V2.ut2
ONS-DM-GanjasRoom-v2.ut2
ONS-DM-Goliath-V2.ut2
ONS-DM-GuitarShop-v4.ut2
ONS-DM-Hangar-18-v3.ut2
ONS-DM-LinkerMadness-MasterBath-V1.ut2
ONS-DM-LinkerMadness-Torlan-V11.ut2
ONS-DM-MasterBath-Renovation-v5.ut2
ONS-DM-Miami-Biatch-V3.ut2
ONS-DM-NV-Grendelkeep-SP6.ut2
ONS-DM-NV-Rail-Beta15.ut2
ONS-DM-Old-Skool-v2.ut2
ONS-DM-Pandem)o(nium-V1.ut2
ONS-DM-Pistola.ut2
ONS-DM-Rando-BitchSlap-With-Slap-V2.ut2
ONS-DM-Rando-Tyrant-)o(-V3.ut2
ONS-DM-Savo-)o(-Island-Beta1.ut2
ONS-DM-SEKTOR8-V4Sp1.ut2
ONS-DM-SPAMB)o(X-UpYours-V2.ut2
ONS-DM-SPAMB)o(X.ut2
ONS-DM-SpankArena-v2.ut2
ONS-DM-SpankJox-SP2.ut2
ONS-DM-Spiffingrad-)o(-V1.ut2
ONS-DM-SteelMill-beta4.ut2
ONS-DM-Suspense2K4-)o(-V7.ut2
ONS-DM-TableT)o(p-V1.ut2
ONS-DM-Tanks-A-Lot-2014.ut2
ONS-DM-Tanks-A-Lot-PPC-V2.ut2
ONS-DM-Trench-)o(-2024.ut2
ONS-DM-Tricky-)o(-p00tylicious-v5.ut2
ONS-DM-TropicNightfall-)o(-V2.ut2
ONS-DM-Tyrant-)o(-Renovation-V2.ut2
ONS-DM-{UEM}-Harbor-)o(-V1.ut2
ONS-Dria.ut2
ONS-FrostBite.ut2
ONS-IslandHop.ut2
ONS-MegaArena-BlockFort-V5.ut2
ONS-MegaArena-Minus-V8.ut2
ONS-Omni1-2Fast2Furious.ut2
ONS-Omni1-Alpine-)o(-V4.ut2
ONS-Omni1-ArcticJunkYard-V4.ut2
ONS-Omni1-Barracks-{KL}-BigAl-V1.ut2
ONS-Omni1-ColdFusion-2011-V1.ut2
ONS-Omni1-Dawn-)o(-V2.ut2
ONS-Omni1-Denum-Turbo)K(-V4.ut2
ONS-Omni1-DesertJunkYard-V13.ut2
ONS-Omni1-DiamondSword-Turbo)K(-V2.ut2
ONS-Omni1-Fast-and-Furious.ut2
ONS-Omni1-Furious3.ut2
ONS-Omni1-Hoover_Dam_V2_Beta2_4.ut2
ONS-Omni1-KAKMO-)o(-V2.ut2
ONS-Omni1-LonesomeGlen-Turbo)K(.ut2
ONS-Omni1-MasterShower-v4.ut2
ONS-Omni1-MPC-Basement-Home-Theater-BadWolf-V4.ut2
ONS-Omni1-ScorpionCanyonTurbo-V1.ut2
ONS-Omni1-StripClub_DjAy-T-Beta-4.ut2
ONS-Omni1-Syrma-)o(-SE-V4.ut2
ONS-OP-AlenjaForest-)o(.ut2
ONS-OP-BlockFort-V5.ut2
ONS-OP-HomeSweetHome-)o(-Xmas-V12.ut2
ONS-OP-MassDestructi)o(n-RhampedEdition-V2-TEST.ut2
ONS-OP-MassDestructi)o(nWideSpread-V26.ut2
ONS-OP-Rando-ArcticJunkYard-)o(-V26.ut2
ONS-OP-Rando-HomeSweetHome-)o(-Xmas-V9.ut2
ONS-OP-Rando-Minus-KitchenSink-V26.ut2
ONS-OP-RapaNui-)o(.ut2
ONS-OP-ToonCountry-)o(.ut2
ONS-Rando-AbandonedCity-V2.ut2
ONS-Rando-AP-VolcanoHigh-V8.ut2
ONS-Rando-Dria-V24.ut2
ONS-Rando-TMU-DesertJunkYard-V14.ut2
ONS-Rando-TMU-Minus-V15.ut2
ONS-Rando-Valarna-V8.ut2
ONS-Rando-ZeroImpact-V3.ut2
ONS-Severance.ut2
ONS-STD-Acerbus-)o(-p00tylicious-V2.ut2
ONS-STD-Adara-)o(-v1a.ut2
ONS-STD-Alien2-)o(-p00tylicious-v12.ut2
ONS-STD-AlienHop-Flooded-V8.ut2
ONS-STD-AlienHop-Tropical-V5.ut2
ONS-STD-AmaltheaT)o(wers-V3.ut2
ONS-STD-Araja-)o(.ut2
ONS-STD-AratheiaC)o(mplex-V2.ut2
ONS-STD-ArcticStronghold-)o(-V3.ut2
ONS-STD-Arena-)o(-Evil-V4.ut2
ONS-STD-Aridoom-32p-beta2.ut2
ONS-STD-ArtilleryHill-)o(-v2.ut2
ONS-STD-Battlefront-)o(-V3.ut2
ONS-STD-Bionyx-)o(-p00tylicious-v11.ut2
ONS-STD-Bittersands-)o(-V4.ut2
ONS-STD-Bramideon-p00tylicious-V2.ut2
ONS-STD-Crossfire-)o(-V5.ut2
ONS-STD-D$K-GunShop-)o(-V5.ut2
ONS-STD-Dark-Marsh-p00tylicious-V4.ut2
ONS-STD-DesertedSands-)o(-p00tylicious-V12.ut2
ONS-STD-Din)o(ra-V6.ut2
ONS-STD-DowntownXL-)o(-V5.ut2
ONS-STD-DryIce-)o(-p00tylicious-v11.ut2
ONS-STD-Echo-)o(-V5.ut2
ONS-STD-FallenCity-)o(-V1.ut2
ONS-STD-ForestJunkYard-)o(-Randomizer-V3.ut2
ONS-STD-FullNecr)o(polis-p00tylicious-V6.ut2
ONS-STD-Glanum-)o(-V2.ut2
ONS-STD-Halloween-p00tylicious-v14.ut2
ONS-STD-Hollon2-)o(-pOOtylicous-v2.ut2
ONS-STD-Hustle-)o(-p00tylicious-V3.ut2
ONS-STD-Kingdom-V5.ut2
ONS-STD-LinkerMadness-Maelstrom-V2.ut2
ONS-STD-MagicIsle-)o(-2017-V4.ut2
ONS-STD-Magnanimous_Lucid-)o(-V5.ut2
ONS-STD-MasterBedroom-V2a.ut2
ONS-STD-Meadowland-BattleBikes-V2.ut2
ONS-STD-Minus-p00tylicious-v13.ut2
ONS-STD-MoonMines-)o(-V3.ut2
ONS-STD-Nevermore-TMU-2015-V6.ut2
ONS-STD-Nevermore-TMU-YEAAAHH-its-pOOtylicious-V16.ut2
ONS-STD-NiVaValley-)o(-V5.ut2
ONS-STD-OmahaBeach-)o(-V4.ut2
ONS-STD-Omni1-RedPlanet-DjAyT-2014-V2.ut2
ONS-STD-Omni1-Scorched-Gz-V1.ut2
ONS-STD-Panalesh-)o(-V3.ut2
ONS-STD-PMC-)o(-V1-Beta3.ut2
ONS-STD-Pyroclastic-Infern)o(-V6.ut2
ONS-STD-Severance-V4-Solace.ut2
ONS-STD-Shyron-)o(-p00tylicious-V6.ut2
ONS-STD-Sidaro-)o(-V8.ut2
ONS-STD-Silva-)o(-p00tylicious-V2.ut2
ONS-STD-StarReach-)o(-IonEdition-V5.ut2
ONS-STD-Tek-)o(-V1-Beta5.ut2
ONS-STD-Torlan_WinterC)o(mbat.ut2
ONS-STD-TwinFang-)o(-V7.ut2
ONS-STD-UnknownWay-)o(-pOOtylicious-V6.ut2
ONS-STD-Urban-)o(-V3.ut2
ONS-TEST-Rando-Plains-)o(f-Tanks-V1-9.ut2
ONS-TMU-Dria-Boring-V6.ut2
ONS-TMU-Dria-Symmetric-V2.ut2
ONS-TMU-GritNights-NOTeleGun-V2.ut2
ONS-TMU-Minus-Kamek-V10.ut2
ONS-TMU-MinusBadgerMeUp-Beta23.ut2
ONS-TMU-SPAMB)o(X-V2.ut2
ONS-Torlan.ut2
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Re: Map Development Process
If five characters isn't too long, some of those descriptors could be clearer. If you've already done the work then forget about it, but maybe:pooty wrote: ↑Sun May 12, 2024 4:54 pm So going to work on renaming the maps, per our discussion below:
DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons, this doesn't mean no vehicles, but its completely playable on foot.
Rando - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
STD - Mix of Vehicles (flyers and Tanks), eg. standard ONS, but no so much its OP.
TMU - lots of tanks/ground vehicles (Desert JunkYard), little or no flyers.
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Omni1 - Small list of Omni Maps .0 Server...this would get added after subtype
ONS-Rando-Omni1-MinusV5b (the original Minus Randomizer with mostly tanks), naming could be combined eg.
ONS-Rando-Omni1-TMU-MinusV5b , although that's getting longer.
Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
DM
Rando
OvrPwr
STD - I guess this is the way to shorten "standard" but.... it's also STD... I'm going to write Subaru (STI) and Toyota (TRD)
TMU
AirPwr
NoVeh
Omni1.0 - are decimals okay?
- pooty
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Re: Map Development Process
So dot/decimal messes with the windows filesystem, so better without it.
I think the AirPwr and NoVeh are good changes.
Not sure what else to replace STD for Normal, Standard type maps, maybe use the )o( ?
So
ONS-)o(-Bittersands-V4.ut2
I think the AirPwr and NoVeh are good changes.
Not sure what else to replace STD for Normal, Standard type maps, maybe use the )o( ?
So
ONS-)o(-Bittersands-V4.ut2
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Re: Map Development Process
What's the difference between "Standard" and "Omni1.0" maps?