Map Development Process

Discuss and provide feedback on Maps.
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pooty
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Re: Map Development Process

Post by pooty »

$112 a year.

Probably best just make donations to the server..I'll consider the initial outlay my donation.

So for those following along it costs, about $450 a year for the main server (which includes the forum, redirect and stats DB). The test server is $112 year. We currently have $598.00 Credit, so we are good for about a year without needing donations.

If anyone feels like they want to donate: https://www.nfoservers.com/donate.pl?fo ... 0gmail.com
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YEAAAHHHHHHHHHH
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Re: Map Development Process

Post by YEAAAHHHHHHHHHH »

$20 sent
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Enyo
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Re: Map Development Process

Post by Enyo »

Donation sent
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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4Doors
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Re: Map Development Process

Post by 4Doors »

I can send some greenies over at the end of this week
Bruh im just tryna be famous
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pooty
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Re: Map Development Process

Post by pooty »

So going to work on renaming the maps, per our discussion below:

DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons, this doesn't mean no vehicles, but its completely playable on foot.
Rando - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
STD - Mix of Vehicles (flyers and Tanks), eg. standard ONS, but no so much its OP.
TMU - lots of tanks/ground vehicles (Desert JunkYard), little or no flyers.
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Omni1 - Small list of Omni Maps .0 Server...this would get added after subtype

ONS-Rando-Omni1-MinusV5b (the original Minus Randomizer with mostly tanks), naming could be combined eg.
ONS-Rando-Omni1-TMU-MinusV5b , although that's getting longer.

Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
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pooty
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Re: Map Development Process

Post by pooty »

This will likely mess up the map counts and add more maps to the statsDB, but overall I think it will be good and make it easier to find certain maps.
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Re: Map Development Process

Post by pooty »

Here's the list, renamed.
Before I go make the changes, let me know what you all think. There's a few that can go a couple of ways but tried to keep with main type/sub type.

Remembe Omni1 are basically unchanged maps from the old server. While I am at it any oldies anyone wants?

Code: Select all

 ONS-AP-Evergreen-p00tylicious-V5b.ut2
 ONS-AP-HyperBlast2-)o(-V6-1.ut2
 ONS-AP-Icarus-)o(-MantaMadnessGravity-V3.ut2
 ONS-AP-SlatedWorld-BigAl-V4.ut2
 ONS-DM-Airp)o(rt-V5.ut2
 ONS-DM-BiggerBeerBattle-)o(-V1.ut2
 ONS-DM-BitchSlap-With-Slap-SP4.ut2
 ONS-DM-Boardwalk.ut2
 ONS-DM-BridgeOfFate-BadWolf-V2c.ut2
 ONS-DM-CaptainGordons_Box_of_Pwnage-RC1.ut2
 ONS-DM-ChainsIsle2-)o(-V1.ut2
 ONS-DM-ClassicEvilDead.ut2
 ONS-DM-DC-Beach-)o(-V3.ut2
 ONS-DM-DeathDome-V2.ut2
 ONS-DM-DoubleSlap-V3.ut2
 ONS-DM-Dreamus2-)o(-V2.ut2
 ONS-DM-FaceClassic-)o(-V2.ut2
 ONS-DM-GanjasRoom-v2.ut2
 ONS-DM-Goliath-V2.ut2
 ONS-DM-GuitarShop-v4.ut2
 ONS-DM-Hangar-18-v3.ut2
 ONS-DM-LinkerMadness-MasterBath-V1.ut2
 ONS-DM-LinkerMadness-Torlan-V11.ut2
 ONS-DM-MasterBath-Renovation-v5.ut2
 ONS-DM-Miami-Biatch-V3.ut2
 ONS-DM-NV-Grendelkeep-SP6.ut2
 ONS-DM-NV-Rail-Beta15.ut2
 ONS-DM-Old-Skool-v2.ut2
 ONS-DM-Pandem)o(nium-V1.ut2
 ONS-DM-Pistola.ut2
 ONS-DM-Rando-BitchSlap-With-Slap-V2.ut2
 ONS-DM-Rando-Tyrant-)o(-V3.ut2
 ONS-DM-Savo-)o(-Island-Beta1.ut2
 ONS-DM-SEKTOR8-V4Sp1.ut2
 ONS-DM-SPAMB)o(X-UpYours-V2.ut2
 ONS-DM-SPAMB)o(X.ut2
 ONS-DM-SpankArena-v2.ut2
 ONS-DM-SpankJox-SP2.ut2
 ONS-DM-Spiffingrad-)o(-V1.ut2
 ONS-DM-SteelMill-beta4.ut2
 ONS-DM-Suspense2K4-)o(-V7.ut2
 ONS-DM-TableT)o(p-V1.ut2
 ONS-DM-Tanks-A-Lot-2014.ut2
 ONS-DM-Tanks-A-Lot-PPC-V2.ut2
 ONS-DM-Trench-)o(-2024.ut2
 ONS-DM-Tricky-)o(-p00tylicious-v5.ut2
 ONS-DM-TropicNightfall-)o(-V2.ut2
 ONS-DM-Tyrant-)o(-Renovation-V2.ut2
 ONS-DM-{UEM}-Harbor-)o(-V1.ut2
 ONS-Dria.ut2
 ONS-FrostBite.ut2
 ONS-IslandHop.ut2
 ONS-MegaArena-BlockFort-V5.ut2
 ONS-MegaArena-Minus-V8.ut2
 ONS-Omni1-2Fast2Furious.ut2
 ONS-Omni1-Alpine-)o(-V4.ut2
 ONS-Omni1-ArcticJunkYard-V4.ut2
 ONS-Omni1-Barracks-{KL}-BigAl-V1.ut2
 ONS-Omni1-ColdFusion-2011-V1.ut2
 ONS-Omni1-Dawn-)o(-V2.ut2
 ONS-Omni1-Denum-Turbo)K(-V4.ut2
 ONS-Omni1-DesertJunkYard-V13.ut2
 ONS-Omni1-DiamondSword-Turbo)K(-V2.ut2
 ONS-Omni1-Fast-and-Furious.ut2
 ONS-Omni1-Furious3.ut2
 ONS-Omni1-Hoover_Dam_V2_Beta2_4.ut2
 ONS-Omni1-KAKMO-)o(-V2.ut2
 ONS-Omni1-LonesomeGlen-Turbo)K(.ut2
 ONS-Omni1-MasterShower-v4.ut2
 ONS-Omni1-MPC-Basement-Home-Theater-BadWolf-V4.ut2
 ONS-Omni1-ScorpionCanyonTurbo-V1.ut2
 ONS-Omni1-StripClub_DjAy-T-Beta-4.ut2
 ONS-Omni1-Syrma-)o(-SE-V4.ut2
 ONS-OP-AlenjaForest-)o(.ut2
 ONS-OP-BlockFort-V5.ut2
 ONS-OP-HomeSweetHome-)o(-Xmas-V12.ut2
 ONS-OP-MassDestructi)o(n-RhampedEdition-V2-TEST.ut2
 ONS-OP-MassDestructi)o(nWideSpread-V26.ut2
 ONS-OP-Rando-ArcticJunkYard-)o(-V26.ut2
 ONS-OP-Rando-HomeSweetHome-)o(-Xmas-V9.ut2
 ONS-OP-Rando-Minus-KitchenSink-V26.ut2
 ONS-OP-RapaNui-)o(.ut2
 ONS-OP-ToonCountry-)o(.ut2
 ONS-Rando-AbandonedCity-V2.ut2
 ONS-Rando-AP-VolcanoHigh-V8.ut2
 ONS-Rando-Dria-V24.ut2
 ONS-Rando-TMU-DesertJunkYard-V14.ut2
 ONS-Rando-TMU-Minus-V15.ut2
 ONS-Rando-Valarna-V8.ut2
 ONS-Rando-ZeroImpact-V3.ut2
 ONS-Severance.ut2
 ONS-STD-Acerbus-)o(-p00tylicious-V2.ut2
 ONS-STD-Adara-)o(-v1a.ut2
 ONS-STD-Alien2-)o(-p00tylicious-v12.ut2
 ONS-STD-AlienHop-Flooded-V8.ut2
 ONS-STD-AlienHop-Tropical-V5.ut2
 ONS-STD-AmaltheaT)o(wers-V3.ut2
 ONS-STD-Araja-)o(.ut2
 ONS-STD-AratheiaC)o(mplex-V2.ut2
 ONS-STD-ArcticStronghold-)o(-V3.ut2
 ONS-STD-Arena-)o(-Evil-V4.ut2
 ONS-STD-Aridoom-32p-beta2.ut2
 ONS-STD-ArtilleryHill-)o(-v2.ut2
 ONS-STD-Battlefront-)o(-V3.ut2
 ONS-STD-Bionyx-)o(-p00tylicious-v11.ut2
 ONS-STD-Bittersands-)o(-V4.ut2
 ONS-STD-Bramideon-p00tylicious-V2.ut2
 ONS-STD-Crossfire-)o(-V5.ut2
 ONS-STD-D$K-GunShop-)o(-V5.ut2
 ONS-STD-Dark-Marsh-p00tylicious-V4.ut2
 ONS-STD-DesertedSands-)o(-p00tylicious-V12.ut2
 ONS-STD-Din)o(ra-V6.ut2
 ONS-STD-DowntownXL-)o(-V5.ut2
 ONS-STD-DryIce-)o(-p00tylicious-v11.ut2
 ONS-STD-Echo-)o(-V5.ut2
 ONS-STD-FallenCity-)o(-V1.ut2
 ONS-STD-ForestJunkYard-)o(-Randomizer-V3.ut2
 ONS-STD-FullNecr)o(polis-p00tylicious-V6.ut2
 ONS-STD-Glanum-)o(-V2.ut2
 ONS-STD-Halloween-p00tylicious-v14.ut2
 ONS-STD-Hollon2-)o(-pOOtylicous-v2.ut2
 ONS-STD-Hustle-)o(-p00tylicious-V3.ut2
 ONS-STD-Kingdom-V5.ut2
 ONS-STD-LinkerMadness-Maelstrom-V2.ut2
 ONS-STD-MagicIsle-)o(-2017-V4.ut2
 ONS-STD-Magnanimous_Lucid-)o(-V5.ut2
 ONS-STD-MasterBedroom-V2a.ut2
 ONS-STD-Meadowland-BattleBikes-V2.ut2
 ONS-STD-Minus-p00tylicious-v13.ut2
 ONS-STD-MoonMines-)o(-V3.ut2
 ONS-STD-Nevermore-TMU-2015-V6.ut2
 ONS-STD-Nevermore-TMU-YEAAAHH-its-pOOtylicious-V16.ut2
 ONS-STD-NiVaValley-)o(-V5.ut2
 ONS-STD-OmahaBeach-)o(-V4.ut2
 ONS-STD-Omni1-RedPlanet-DjAyT-2014-V2.ut2
 ONS-STD-Omni1-Scorched-Gz-V1.ut2
 ONS-STD-Panalesh-)o(-V3.ut2
 ONS-STD-PMC-)o(-V1-Beta3.ut2
 ONS-STD-Pyroclastic-Infern)o(-V6.ut2
 ONS-STD-Severance-V4-Solace.ut2
 ONS-STD-Shyron-)o(-p00tylicious-V6.ut2
 ONS-STD-Sidaro-)o(-V8.ut2
 ONS-STD-Silva-)o(-p00tylicious-V2.ut2
 ONS-STD-StarReach-)o(-IonEdition-V5.ut2
 ONS-STD-Tek-)o(-V1-Beta5.ut2
 ONS-STD-Torlan_WinterC)o(mbat.ut2
 ONS-STD-TwinFang-)o(-V7.ut2
 ONS-STD-UnknownWay-)o(-pOOtylicious-V6.ut2
 ONS-STD-Urban-)o(-V3.ut2
 ONS-TEST-Rando-Plains-)o(f-Tanks-V1-9.ut2
 ONS-TMU-Dria-Boring-V6.ut2
 ONS-TMU-Dria-Symmetric-V2.ut2
 ONS-TMU-GritNights-NOTeleGun-V2.ut2
 ONS-TMU-Minus-Kamek-V10.ut2
 ONS-TMU-MinusBadgerMeUp-Beta23.ut2
 ONS-TMU-SPAMB)o(X-V2.ut2
 ONS-Torlan.ut2
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YEAAAHHHHHHHHHH
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Re: Map Development Process

Post by YEAAAHHHHHHHHHH »

pooty wrote: Sun May 12, 2024 4:54 pm So going to work on renaming the maps, per our discussion below:

DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons, this doesn't mean no vehicles, but its completely playable on foot.
Rando - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
STD - Mix of Vehicles (flyers and Tanks), eg. standard ONS, but no so much its OP.
TMU - lots of tanks/ground vehicles (Desert JunkYard), little or no flyers.
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Omni1 - Small list of Omni Maps .0 Server...this would get added after subtype

ONS-Rando-Omni1-MinusV5b (the original Minus Randomizer with mostly tanks), naming could be combined eg.
ONS-Rando-Omni1-TMU-MinusV5b , although that's getting longer.

Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
If five characters isn't too long, some of those descriptors could be clearer. If you've already done the work then forget about it, but maybe:

DM
Rando
OvrPwr
STD - I guess this is the way to shorten "standard" but.... it's also STD... I'm going to write Subaru (STI) and Toyota (TRD)
TMU
AirPwr
NoVeh
Omni1.0 - are decimals okay?
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pooty
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Re: Map Development Process

Post by pooty »

So dot/decimal messes with the windows filesystem, so better without it.

I think the AirPwr and NoVeh are good changes.

Not sure what else to replace STD for Normal, Standard type maps, maybe use the )o( ?

So
ONS-)o(-Bittersands-V4.ut2
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YEAAAHHHHHHHHHH
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Re: Map Development Process

Post by YEAAAHHHHHHHHHH »

What's the difference between "Standard" and "Omni1.0" maps?
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