8 Players = ~$90 a year.
10 Players = $112 year.
12 Players = ~$135/year
32 Players = $350 /year.
What I don't know is if BOTS count in player slots? Let me check with NFO. Edit. Its seems like the count includes total players (humans and bots), seeing if they will discount.
Even so 8-12 players for around $100 a year is pretty reasonable. It won't have high CPU priority (that's extra $120 year), and we don't really need any extras anyway.
We can lock it with a password.
We can probably just share the same redirect we are using now (although a new game server includes free webhosting...)
Yep. It will go like this...I think the easiest fix is to put the sub category up front in the map name like you suggest, then sort the list alphabetically. Then it doesnt' need any gui changes.
TMU-Minus-BadgerMeUp
TMU-Minus-Kamek
DM-MasterBath
AP-SlatedWorld
TEST-OP-HomeSweetHome-Randomizer
Are there any other map sub types?
DM - a more DM style (on foot map) Eg. MasterBath, Harbor, CaptGordons
Randomizer - This has randomizer vehicle Loadouts
OP - lots of power vehicles (MassD, HSH)
TMU - lots of tanks/ground vehicles (Desert JunkYard)
AP - Air Power lots of flyers (eg. Volcano high, SlatedWorld)
NV - No Vehicles (Grendel Keep)
Classic - Small list of "Classic" Omni Maps from the 1.0 Server...this would get added after subtype
ONS-Randomizer-Classic-MinusV5b (the original Minus Randomizer with mostly tanks)
Maps with No Sub Type, eg ONS-Torlan would be stock UT2004 maps (I don't want to rename those)
And I'll just rename the file, not the title inside the map itself, I don't feel like its worth opening/editing and resaving every map, just update it as we go. The name changes alone require recompressing and reuploading to the redirect, which I can script it easily enough.
We will also stick with versions at the end, we don't always need to increment, but its initally helpful for newer maps as the evolve to let folks know it changed.