V7-TEST on the google drive.
https://drive.google.com/file/d/1svu2Lc ... sp=sharing
After playing V6 there were a couple issues that came up. These changes should hopefully provide a balance between fliers, tanks, and on foot players so it takes a combination of them to win.
Changes:
-Reverted the falcon removal. With no op fliers, the matches devolved into which team can link their tanks better, which is too one-dimensional for good gameplay. Obviously, linking tanks should give your team an edge, but good matches are when multiple angles are used by a team to acheive victory. A falcon spawns at each core and an additional falcon might spawn at either the core or primaries like before.
-Added a one-way teleporter from the spawn room at the close primary to the top of the rock in front of it. This gives the defenders a faster way to reinforce their foot soldiers than the middle node does. This should help the defending team deal with the campers in the middle since it won't take forever to respawn and get back to the top of the rock.
-Added a rock pillar with jump pads, giving teams another route to the center platform. The jumppads are by the aforementioned teleporter, so players can spawn in at the close primary and easily get to the center platform on foot.
-Added interior pathways in the center platform with a super shield and health pickup. The dmers can go have fun there.
In testing, the ultimateonsfactory radar feature appears to be working now, and I got both perses to show up on the radar with their team color. Not sure if this will work on the server, but if it does it will be a nice feature.