ONS-Tek Randomizer

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Enyo
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Re: ONS-Tek Randomizer

Post by Enyo »

OK, so at least the map is no longer crashing the server, but it would be nice to figure out why this map always crashes my client after the first round every time I play it. Any ideas anyone? Maybe I should clear my cache?
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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pooty
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Re: ONS-Tek Randomizer

Post by pooty »

V11 Is on the server.
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captainsnarf
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Re: ONS-Tek Randomizer

Post by captainsnarf »

Enyo wrote: Wed Jun 11, 2025 10:54 pm OK, so at least the map is no longer crashing the server, but it would be nice to figure out why this map always crashes my client after the first round every time I play it. Any ideas anyone? Maybe I should clear my cache?
It's only you, so yes maybe clear your cache.
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pooty
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Re: ONS-Tek Randomizer

Post by pooty »

Code: Select all

Zound: 21:51:44:322 SetClientClass for: PhRoZeN
Critical: Cast of NULL to VoiceChannel failed
Exit: Executing UObject::StaticShutdownAfterError
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Tek System Planeteria )o(
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 2 GByte 5044 MByte 4194402 KByte 891 Bytes from HD took 6.813847 seconds (5.025819 reading, 1.788027 seeking).
Log: FileManager: 1.995036 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/24/25 21:51:44
Crash details from Tek V11 tonight.
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captainsnarf
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Re: ONS-Tek Randomizer

Post by captainsnarf »

When I build a node on Tek, I hear about 20 different leons "go next go next GO NEXT!!!" :lol:

Is it too much leon? Can there be too much leon? Maybe all the sound spam when that happens ties up the audio channels.

If I had to guess one vehicle causing this its the perses mas. Wormbo, we love him but sometimes his code... It has the same mercury missiles from the wraith that crashed the server. The monte carlo like algorithm the trajectory calculation does for the artillery can go unstable and crash the server. Then there are the napalm missiles which each individual missiles burns for some time, with fast updates, using up lots of cpu in the process. And the flak missile... the flak can bounce forever sometimes. It's a big pile of bugs.
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Enyo
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Re: ONS-Tek Randomizer

Post by Enyo »

captainsnarf wrote: Wed Jun 25, 2025 5:44 am When I build a node on Tek, I hear about 20 different leons "go next go next GO NEXT!!!" :lol:

If I had to guess one vehicle causing this its the perses mas. Wormbo, we love him but sometimes his code... It's a big pile of bugs.
The Leon sound spam on this map is super annoying. Maybe that’s the point, but I could do without it.

Didn’t Rhamp make a version of Tek without the Perses? Can we please try loading that version to at least see if that rids us of the crashes? Besides, it has way too much health and I’ll say it again, mappers should not be one-off tweaking vehicle health anyway.
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Re: ONS-Tek Randomizer

Post by captainsnarf »

No! The leon sound spam is AWESOME. I lol every time. Worth it.

Can there be too much leon? No, there can not.
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Enyo
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Re: ONS-Tek Randomizer

Post by Enyo »

captainsnarf wrote: Wed Jun 25, 2025 8:58 am No! The leon sound spam is AWESOME. I lol every time. Worth it.

Can there be too much leon? No, there can not.
Oh, I knew you absolutely loved leon zounds when I heard them on freon servers that AFAIK he's never played on. Don't get me wrong, I like them too, and I believe we could get rid of every zound EXCEPT for leon's and we'd have every zound we need. Literally any chat comment, in game action or map vote has a proper leon zound response available.

But I still don't like having a 1000 copies of his voice spam-fuck my ears all at once on Tek.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
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Rhamp
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Re: ONS-Tek Randomizer

Post by Rhamp »

Having all the nodes spam leon zounds was a bit much on my version of Volcano, so I only made a couple of the nodes use them on Tek. I especially like the one on Primeval-Nukermadness in the center that has leon yelling "Fuck you" repeatedly when you are trying to link it, so much so that node itself is called the "Center Fuck You Node".

The crash occured right at the start, which I don't think would mean the leon nodes were the problem since none of them had the chance to be touched to trigger the leons. They are linked directly to the zounds and they aren't storing any of the sound files in the map itself, so there shouldn't be any increase in memory usage from them. I still think its a memory issue with a combination of the server not garbage collecting everything from the previous almost full lobby AJY (which has caused multiple crashes previously on maps played right after a full lobby junkyard) and the fact that the core has a lot of vehicle spawns, causing the server to run out of memory.
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YEAAAHHHHHHHHHH
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Re: ONS-Tek Randomizer

Post by YEAAAHHHHHHHHHH »

Rhamp, please make a version of Minus that's like this video.... except instead of Tim Allen it's Leon effects
https://www.youtube.com/watch?v=RDBpSvLBBlM
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