ONS-Tek Randomizer
- YEAAAHHHHHHHHHH
- Posts: 1590
- Joined: Tue Jun 08, 2021 3:03 pm
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Re: ONS-Tek Randomizer
I'm up for it. I just gotta spend time in these vehicles and get good at them. If I go in the air it's pretty much always a raptor variant, Hammerhead or Heliux.
- Rhamp
- Posts: 535
- Joined: Sat Oct 21, 2023 9:15 pm
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Re: ONS-Tek Randomizer
A stealth bomber sounds interesting. Maybe have it not have a weapon and only bombs and boost, and the steath is dropped while boosting or bombing. You'd have to get sneaky to get it to the target and can't just dogfight your way through. To compensate with it not having a way to defend itself, the bombs it drops could be buffed to deal massive damage, so it could be used to delete minos and levis. Even better is make it like a nova where the primary fire self destructs it, but to balance it out, make it so it doesn't instantly explode, but starts a countdown for something like 5 seconds where it beeps very loudly. If its still alive after the countdown, it makes a big boom, maybe the big deemer. Then you can kamikaze it once you get the timing right.
- pooty
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- Location: Florida
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Re: ONS-Tek Randomizer
I like the levi delete, but you could "limp" away, you know after erasing coldcut at 6/8 as long as Sanka/Nautikal aren't there in an arbiter... it would be stealth.. boom..visible and slow for say 10-15 seconds...
- Super Sanka
- Posts: 455
- Joined: Mon Jan 10, 2022 7:12 pm
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Re: ONS-Tek Randomizer
I usually give the arbiter to the flyer whores now because there's almost always a LG mech or Helix for me to dominate in. This case, a vampire or link tank.
- Rhamp
- Posts: 535
- Joined: Sat Oct 21, 2023 9:15 pm
- Server Admin: Yes
Re: ONS-Tek Randomizer
V12 on the google drive:
https://drive.google.com/file/d/1ifKObd ... sp=sharing
So recently Tek causes the server to run out of memory, probably due to the server hardware shitting bricks or something since the map itself hasn't changed. This version removes all the UltimateONSFactories, which are a massive resource hog to hopefully bring it under the memory limit. The downside (upside for those bitching about tanky tanks) is that all vehicles have their default amount of hp. Running it in single player, the vehicle loading runs much smoother in V12 compared to V11, which is where the server was crashing so hopefully this fixed it.
Changes:
-Replaced all UltimateONSFactories with forced factories. The tanks and levi still spawn, but at their normal hp.
-Reduced tank respawn times by 25% to compensate for their reduction in hp.
-Removed falcons and predators. Those fliers were already running the map to begin with, and would be way too op with the tanks now having their normal hp. They have been replaced by flare raptors.
-Replaced the double damage with the one that lasts a minute. Since the op fliers aren't present anymore, there shouldn't be the problem of a flier running the map with it, and the tanks can now make use of it properly with the extended duration.
https://drive.google.com/file/d/1ifKObd ... sp=sharing
So recently Tek causes the server to run out of memory, probably due to the server hardware shitting bricks or something since the map itself hasn't changed. This version removes all the UltimateONSFactories, which are a massive resource hog to hopefully bring it under the memory limit. The downside (upside for those bitching about tanky tanks) is that all vehicles have their default amount of hp. Running it in single player, the vehicle loading runs much smoother in V12 compared to V11, which is where the server was crashing so hopefully this fixed it.
Changes:
-Replaced all UltimateONSFactories with forced factories. The tanks and levi still spawn, but at their normal hp.
-Reduced tank respawn times by 25% to compensate for their reduction in hp.
-Removed falcons and predators. Those fliers were already running the map to begin with, and would be way too op with the tanks now having their normal hp. They have been replaced by flare raptors.
-Replaced the double damage with the one that lasts a minute. Since the op fliers aren't present anymore, there shouldn't be the problem of a flier running the map with it, and the tanks can now make use of it properly with the extended duration.
- Rhamp
- Posts: 535
- Joined: Sat Oct 21, 2023 9:15 pm
- Server Admin: Yes
Re: ONS-Tek Randomizer
V13 on the server
For some reason the randomizer borked generating vehicles for two spawn points in the cores in V12. I deleted and replaced those vehicle spawn points and now the cores spawn with the number of vehicles they are supposed to.
Changes:
-Capped the number of fliers in the randomizer to 1 of each per team. The max number of fliers a team can have is 5 (2 at the core, 1 at the far primary, 2 in the randomizer). This should prevent the matches where it is just flier spam.
-Added the alligator and ballista to the randomizer. These are pretty strong tanks and are very useful in dealing with fliers.
For some reason the randomizer borked generating vehicles for two spawn points in the cores in V12. I deleted and replaced those vehicle spawn points and now the cores spawn with the number of vehicles they are supposed to.
Changes:
-Capped the number of fliers in the randomizer to 1 of each per team. The max number of fliers a team can have is 5 (2 at the core, 1 at the far primary, 2 in the randomizer). This should prevent the matches where it is just flier spam.
-Added the alligator and ballista to the randomizer. These are pretty strong tanks and are very useful in dealing with fliers.