pooty wrote: ↑Wed Jul 02, 2025 1:38 pm
Some will never learn this. Hell even having a compentent gunner in a power vehicle...can change the whole map. I had a gunner in the Mino and pretty much ran the map in it. Helix is another
I remember on Nevermore when I flew the wraith and Anon was the gunner. Everything died.
The problem is that its a very risky gamble that usually doesn't pay off to put two good players in the same vehicle. So much stuff dies so fast that once the enemy realizes that they need to focus that vehicle down, it doesn't matter how good the players in it are. Its almost always better to have the two players pull two different vehicles to divide and conquer, even if they are weaker vehicles, since you'll have a bigger hp pool and more dps and mobility.
Another problem is that if a player who doesn't aim as good as you hops in the gunner seat, you'll be incentivized to tell them to get out since they are basically dead weight and actively worsening your ability to survive. Especially in fliers, I don't want a gunner spamming shots everywhere if I'm trying to sneak by to be ready to delete a node the moment it unlocks, or if the gunner has no eyes and can't see thing shooting me but I can, but can't swap to the gunner seat. By the time I can tell the gunner where to shoot, its too late due to the TTK being so fast.
What if the driver can force swap with a gunner? That way the more skilled driver can swap to the gunner seat to swat a flier while the less skilled player can take over driving, at least until the flier is dealt with. In vehicles with only 2 seats, the only way to swap seats is for a player to bail out, which isn't great when you are under fire. This would make it not a liability to carry gunners since you'll still be able to swap and laser a flier out of the sky, and you'll get the benefit of having a 2nd player without the downsides. Since the force swap can only be done by the driver, you wouldn't have issues where some stain jumps in your turret and steals the vehicle from you.