YEAAAHHHHHHHHHH wrote: ↑Tue Apr 01, 2025 12:03 am
Sorry, I crashed again on HSH. It's the mechs, they'll randomly crash my computer at times. I tried twice to re-join and it wouldn't let me.
I'm locked out of Dria Rando and Minus Rando forever it seems. HSH only on occasion.
Have you tried those maps on the test server to see if they crash you there too?
What about ValarnaRando? It usually has mechs too.
“Never argue with stupid people, they will drag you down to their level and then beat you with experience.”
― Mark Twain
And post match. Last night was awful for me on joins. I think three or four matches, I got the bus load of stains, other team picked up Subzero, Snarf and Judas. I tried to trade at one point but it didn't work -- so I just took my beating.
pooty wrote: ↑Tue Apr 01, 2025 7:33 am
I am sure I asked but anything in the logs?
And post match. Last night was awful for me on joins. I think three or four matches, I got the bus load of stains, other team picked up Subzero, Snarf and Judas. I tried to trade at one point but it didn't work -- so I just took my beating.
Man, I used to think of Gunshop as a quasi-DM map but it has become a "sit back and spam" map. The strategy obviously works though because the other team won. Well played, red team?
It just blows to keep trying for the center node when you have a EONS Crusader hiding at the corner node, a Levi around the other corner, a hellbender hiding behind that, a Mantis, and a tank all laying back keeping the middle down and protecting each other.
That is why I left when it got voted. I like camping with the bender/mantis for a few minutes, but playing ~45 minutes of just that is boring. The map devolves into which team can get the levi deployed to pound the far primary, and the mantis and bender set up to delete all the fliers. Once that is established with a few people keeping the campers healed up, it is a winning position that can't be broken. The chokepoints are too easily camped and the camping team can just supress the far primary until they eventually win. The middle can be kept supressed by any of the campers or the tank, and the rest of the team is free to do whatever they want.